using RimWorld;

namespace Verse.AI.Group;

public class LordToil_ExitMapFighting : LordToil_ExitMap
{
	public override DutyDef ExitDuty => DutyDefOf.ExitMapBestAndDefendSelf;

	public LordToil_ExitMapFighting(LocomotionUrgency locomotion = LocomotionUrgency.None, bool canDig = false, bool interruptCurrentJob = false)
		: base(locomotion, canDig, interruptCurrentJob)
	{
	}
}
